DIGITALTUTORS LOOK DEVELOPMENT PIPELINE USING NDO2 AND DDO IN PHOTOSHOP (Photoshop nDo2 和 dDo 貼圖繪製工作流程教學) 英文教學版(DVD9一片裝 此片售價200元)

 


 
軟體簡介:
 
你將學到什麼
在這一系列的教訓,我們將設立程式上的烘烤和批量紋理映射。我們將使用刻畫
從ZBrush的,HeadusUVLayout,x普通,QuixelnDo2和QuixelDDO5.2。
Whatyouwilllearn
Throughoutthisseriesoflessonswewillbesettingupproceduralbakes
andbatchtexturemapping.WewillusesculptsfromZBrush,HeadusUVLayout,
xNormal,QuixelnDo2,andQuixeldDo5.2.

我們將瞭解創造,快速生成特定的地圖。我們將創建的地圖,如從頭法線,自動創
建彌漫,而其中包括環境遮擋,使用Quixel的軟體套件。最後,我們將會呈現出我
們的烘烤和模型狨1.10和KeyShot在Photoshop最終用途。
Wewilllearnaboutthecreationofspecificmapsthataregeneratedquickly.
Wewillcreatemapssuchasnormalsfromscratch,automaticcreationof
diffuse,andambientocclusionamongothers,usingQuixel'ssuiteofsoftware.
Finally,wewillberenderingoutourbakesandmodelwithMarmoset1.10and
KeyShotforfinalusageinPhotoshop.

01.Introductionandprojectoverview01:07
02.Gettingstartedwiththeprojectmodel12:14
03.Projectinghighdetailandsub-toolmanagement08:47
04.WorkingwiththeDecimationMaster08:31
05.UsingdDomaterialsinMaya09:51
06.BakingoutmapsinxNormal10:20
07.EditingnormaldetailsinnDo221:09
08.Creatingcolortextureandcolordiffusemaps18:09
09.SavingoutFBXfilesforpreviewmeshinnDo206:16
10.UsingtheAutomationHubindDo11:53
11.UsingSkyshopPreviewertoviewpostbakeresults15:24
12.Lookingatenvironmentaldetailsversusmaterialdetails17:35
13.CreatingsecondaryproductionbakesintheAutomationHub17:46
14.UsingcontextualmenusindDo21:26
15.IntroducingandsettingupMarmosetToolbag10:07
16.UsingmaterialinMarmosetToolbag15:20
17.LoadingchangesfromdDotoMarmosetToolbag20:44
18.PreppinginZBrushtorenderinKeyShot12:22
19.SettingupHDRIlightinginKeyShot13:41
20.ReviewingKeyShotoutputstoPhotoshop15:07
21.FinalrenderofourmechinPhotoshop09:30
22.Creatingnormalsfromscratch16:39
23.Convertingnormaldetailtootherproceduralmaps17:11
24.BakingtexturesquicklyindDo22:51
25.RenderingviewsinMarmosetToolbagandMayaDX-11shaders07:35